Magic Systems

Magic, once upon a time, was the most important thing on Terra.

Chi and Kai (Luck and Misfortune Dragons)

 * Chi is magic used by Luck Dragons to grant their positive wishes. Chi is the energy that someone gives off when they are experiencing positive emotions (i.e. happiness). There is a large amount of Chi in the world, however, it is weaker than Kai.


 * Kai is magic used by Misfortune Dragons to grant their negative wishes. Kai is the energy that someone gives off when they are experiencing negative emotions (i.e. sadness). There is less Kai in the world, however, it is slightly stronger than Chi on its own.


 * Both Kai and Chi are used in the same way. It can be used to create objects to grant wishes, summon objects, create portals, and grant flight. Kai and Chi are stored in the orbs on the Dragon’s tail (the more orbs, the more Kai or Chi they can use).


 * They completely counter each other out, however, if they were in the same amount, Kai would have a larger influence.

Demonic and Angelic (Demons and Angels)

 * Demonic magic is magic that is used by all different types of Demons. Commonly it consists of creating symbols to create different effects (for example, drawing a pentagram would serve as a portal to Tartarus). Read more in the Terra Document.


 * Demonic Magic includes: Dark magic, Blood magic, Curses, Fire magic.


 * As a Demon’s Tier increases, they grow stronger in power. A Tier Nine demon is the strongest and can evenly match an Angel Patriarch.


 * Angelic magic is an umbrella term that includes light magic. Angelic magic is caused through spells spoken out loud. Read more in the Terra Document.


 * Angelic Magic includes: Light magic, healing magic, Lightning magic, Holy Magic.


 * Their magic completely counters each other out.

Kitsune Bloodlines (Kitsunes)

 * There are five bloodline types that a Kitsune can belong to. A Kitsune is born into a magic line depending on their parents' genes. Their power starts to manifest around the age of 10 when they gain their second tail.


 * If a Kitsune has red blood, they'll have abilities relating to fire. They are resistant to high temperatures but often carry around matches to help them create fires. They manipulate pre-existing fire and heat.


 * If a Kitsune has blue blood, they'll have abilities relating to water. They’re able to take it out of objects and use water mainly for defensive purposes. They can harden its surface tension to make a nearly unbreakable shield or powerful weapons.


 * If a Kitsune has green blood, they'll have abilities relating to nature. They are able to manipulate and can control the nature around them. This includes speeding up the rate in which plants grow and being more in tune with their environment. Most commonly carry around seeds to plant.


 * If a Kitsune has black blood, they'll have abilities relating to light/darkness. They can create blinding bursts of light as well as blocking out light sources to leave an area dark. They can create shapes with light to use it as a weapon or defense, but it is no stronger than a thin sheet of glass.


 * If a Kitsune has white blood, they'll have abilities relating to spirits and auras. They can read people's auras and emotions and control one's spirit. They also have close ties to the dead.


 * Half-Bloods are common in Kitsune societies. They’re the result of two different Blooded Kitsunes having a child. For example, if a Kitsune with White Blood has a child with a Kitsune with Black Blood, the child will have Grey Blood with both spiritual and light abilities.

Mages (Mages, Wizards, Witches, Warlocks)

 * A Mage can specialize in one of four magic: Destruction, Restoration, Alteration, and Illusion.


 * Destruction focuses on the sheer damage a Mage can do. They can control elements such as lightning, fire, and water. The most common type of Mage, Destruction Mages are arguably the strongest of the Mage types.


 * Restoration, commonly known as healing magic, is the ability to repair damaged things. A Restoration Mage can restore damaged items to their original conditions. This can be from objects just like broken items to living things, although the former is much easier as compared to the ladder. Most Restoration mages are repairmen, doctors, and nurses.


 * Alteration is the ability to change the physical and chemical properties of non-living and living objects. Unlike Illusion, the objects have their properties changed to be into something else. Alteration magic is essentially editing the existing code into creating something new. This is limited, however, by the law of equivalent exchange.


 * Illusion Mages can create false projections to confuse their opponents. The illusions that they can create can appear to be real, but once the illusion is broken, the Mage can lose their power temporarily. Illusions do not change the properties of an object and said object is still false.


 * Every Mage starts at a single point, no matter if they were born a Mage or were a human that became one. In order to get stronger, they must train. It is possible to specialize in more than one of the four types of magic, but it is extremely difficult to be proficient.

Vampires

 * Vampires are masters of two types of magic: Transformation magic and Blood magic.


 * Their Transformation magic allows them to have three forms: a mostly human form with pale skin and dark hair, a small vampire bat form and a bestial bat form with massive claws and wings. The ladder is most often reserved for the more powerful Vampires, however.


 * They have the ability to turn themselves invisible for short periods of time. They must not be exposed to any sunlight to be able to do this, however, and still produce sound (such as footsteps).


 * Much like traditional Vampires, Vampires have a weakness to sunlight. While they do not burst into flames, exposure to it causes their skin to be irritated and weakens their abilities.

Lycanthropes (Werewolves and Werebears)

 * Werewolves know simple Transformation magic, allowing them to take on their Werewolf form. Although Turned, Pure and Alpha Werewolves are all different, they must go through the same process to turn into their Wolf Form. The Werewolf must expose their blood to their saliva, most commonly done by biting their hands. The process of turning into a Werewolf is extremely painful as their bones break and regrow, their organs rearrange, and they increase in size.


 * Werewolves can only shift between the hours of 7 pm and 6 am.


 * Werewolves have a weakness to Wolf’s Bane, a plant that acts as a violent poison. Simple exposure to the skin can cause agonizing pain and even death if enough is applied. If it is injected into the bloodstream, there is a low chance of the Werewolf surviving.


 * Unlike their relatives, the Werewolves, Werebears are simply able to will themselves to shift into their Werebear form at any time of day. The process is still painful however, so generally, it is avoided unless they are being threatened.